tag:blogger.com,1999:blog-365127132024-03-14T06:58:04.795-07:00BYU AnimationAaron Ludwighttp://www.blogger.com/profile/09783641910536513922noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-36512713.post-89983734790231373742010-09-08T19:26:00.003-07:002010-09-08T19:30:42.933-07:00BYU Animation Podcast Episode 5: Jake Wyatt and Anthony Holden, Part Two<object type="application/x-shockwave-flash" data="http://sites.google.com/site/podcaststuff/home/player.swf" id="audioplayer2" height="24" width="290"><br /><param name="movie" value="http://sites.google.com/site/podcaststuff/home/player.swf"><br /><param name="FlashVars" value="playerID=2&soundFile=https://byuanim.s3.amazonaws.com/audio/BYUAnimationPodcast005-JakeWyattandAnthonyHoldenPart2.mp3"><br /><param name="quality" value="high"><br /><param name="menu" value="false"><br /><param name="wmode" value="transparent"><br /></object><br /><br />This is part two of our interview with <a href="http://jake-paperlife.blogspot.com/">Jake </a>and <a href="http://sketchadventure.blogspot.com/">Anthony</a>. Again, a HUGE thanks to the two of them for their time.<br /><br />Also, big big thanks to Eric Hochhalter for help with getting the files where they need to be.Aaron Ludwighttp://www.blogger.com/profile/09783641910536513922noreply@blogger.com2tag:blogger.com,1999:blog-36512713.post-22147223882994166872010-08-17T12:11:00.006-07:002010-08-17T12:51:34.901-07:00BYU Animation Podcast Episode 4: Jake Wyatt and Anthony Holden, Part One<object type="application/x-shockwave-flash" data="http://sites.google.com/site/podcaststuff/home/player.swf" id="audioplayer2" height="24" width="290"><br /><param name="movie" value="http://sites.google.com/site/podcaststuff/home/player.swf"><br /><param name="FlashVars" value="playerID=2&soundFile=https://byuanim.s3.amazonaws.com/audio/BYUAnimationPodcast004-JakeWyattandAnthonyHoldenPart1.mp3"><br /><param name="quality" value="high"><br /><param name="menu" value="false"><br /><param name="wmode" value="transparent"><br /></object><br /><br />Two recent BYU Animation graduates, Jake Wyatt and Anthony Holden, joined us to talk about their time here. This is part one of that interview.<br /><br />These guys have moved on to some amazing stuff. Jake is drawing a detective series for Image Comics, among other things. Anthony just started as a Story Artist at DreamWorks.<br /><br />Check out their blogs! <a href="http://jake-paperlife.blogspot.com/" target="_blank">Jake's is here.</a> <a href="http://sketchadventure.blogspot.com/" target="_blank">Anthony's is here.</a><br /><br />Big thanks again to Jake and Anthony for the interview. Also props to <a href="http://www.myspace.com/birdswithout">Birds Without</a> for the snazzy new intro music.<br /><br />As always, you can subscribe to the podcast via iTunes (search "BYU Animation Podcast").<br /><br />Thanks for listening!Aaron Ludwighttp://www.blogger.com/profile/09783641910536513922noreply@blogger.com1tag:blogger.com,1999:blog-36512713.post-46814423241285862212010-05-21T20:31:00.002-07:002010-05-21T20:59:58.983-07:00BYU Animation Podcast Episode 3: Steve HIckner on Story Structure, Part 2<div><embed type="application/x-shockwave-flash" width="350" height="24" allowfullscreen="true" allowscriptaccess="always" src="http://www.archive.org/flow/flowplayer.commercial-3.0.5.swf" w3c="true" flashvars="config={"key":"#$b6eb72a0f2f1e29f3d4","playlist":[{"url":"http://www.archive.org/download/ByuAnimationPodcastEpisode003/ByuAnimationPodcast003-SteveHicknerOnStoryStructurePartTwo.mp3","autoPlay":false}],"clip":{"autoPlay":true},"canvas":{"backgroundColor":"0x000000","backgroundGradient":"none"},"plugins":{"audio":{"url":"http://www.archive.org/flow/flowplayer.audio-3.0.3-dev.swf"},"controls":{"playlist":false,"fullscreen":false,"gloss":"high","backgroundColor":"0x000000","backgroundGradient":"medium","sliderColor":"0x777777","progressColor":"0x777777","timeColor":"0xeeeeee","durationColor":"0x01DAFF","buttonColor":"0x333333","buttonOverColor":"0x505050"}},"contextMenu":[{"Listen+to+ArmandSerranoInterview+at+archive.org":"function()"},"-","Flowplayer 3.0.5"]}"></embed></div><div><br /></div><div>We were recently privileged to have DreamWorks storyman and director Steve Hickner visit BYU. He spoke with the animation students, giving a couple of great lectures. The first was on story structure, and this is part two of that presentation.</div><div><br /></div><div>Note: this presentation relies heavily on multiple film clips; the audio from the clips (as recorded in the presentation) is included in this podcast, and the overall message comes through quite clearly. However, Steve does allude to some visual elements that you may want to see for yourself, so you may want to get a copy of the films mentioned and watch them to get the full value of the presentation.</div><div><br /></div><div>Once again, we owe our thanks to Steve for his generosity in coming to campus and sharing this valuable knowledge.</div><div><br /></div><div>Don't forget to subscribe to the BYU Animation Podcast through iTunes for instant download of our upcoming episodes!</div>Aaron Ludwighttp://www.blogger.com/profile/09783641910536513922noreply@blogger.com0tag:blogger.com,1999:blog-36512713.post-10545854423708842712010-04-26T11:56:00.003-07:002010-04-26T12:16:26.823-07:00BYU Animation Podcast Episode 2: Steve Hickner on Story Structure, Part One<embed type="application/x-shockwave-flash" width="350" height="24" allowfullscreen="true" allowscriptaccess="always" src="http://www.archive.org/flow/flowplayer.commercial-3.0.5.swf" w3c="true" flashvars="config={"key":"#$b6eb72a0f2f1e29f3d4","playlist":[{"url":"http://www.archive.org/download/ByuAnimationPodcastEpisode002/ByuAnimationPodcast002-SteveHicknerOnStoryStructurePartOne.mp3","autoPlay":false}],"clip":{"autoPlay":true},"canvas":{"backgroundColor":"0x000000","backgroundGradient":"none"},"plugins":{"audio":{"url":"http://www.archive.org/flow/flowplayer.audio-3.0.3-dev.swf"},"controls":{"playlist":false,"fullscreen":false,"gloss":"high","backgroundColor":"0x000000","backgroundGradient":"medium","sliderColor":"0x777777","progressColor":"0x777777","timeColor":"0xeeeeee","durationColor":"0x01DAFF","buttonColor":"0x333333","buttonOverColor":"0x505050"}},"contextMenu":[{"Listen+to+ArmandSerranoInterview+at+archive.org":"function()"},"-","Flowplayer 3.0.5"]}"></embed><br /><br />We were recently privileged to have DreamWorks storyman and director Steve Hickner visit and give a couple of fantastic lectures. The first was on story structure, and this is part one of that presentation. Part two will be posted shortly.<br /><br />Note: this presentation relies heavily on multiple film clips; the audio from the clips (as recorded in the presentation) is included in this podcast, and the overall message comes through quite clearly. However, Steve does allude to some visual elements that you may want to see for yourself, so you may want to get a copy of the films mentioned and watch them to get the full value of the presentation.<br /><br />Again, a big thanks to Steve for visiting us and imparting such valuable knowledge.<br /><br />Be sure to subscribe to the BYU Animation Podcast through iTunes to get all of our upcoming shows instantly.Aaron Ludwighttp://www.blogger.com/profile/09783641910536513922noreply@blogger.com0tag:blogger.com,1999:blog-36512713.post-51044454413813208232010-01-09T23:24:00.005-07:002010-04-26T12:16:19.972-07:00Inaugural Podcast with Armand Serrano<embed type="application/x-shockwave-flash" width="350" height="24" allowfullscreen="true" allowscriptaccess="always" src="http://www.archive.org/flow/flowplayer.commercial-3.0.5.swf" w3c="true" flashvars="config={"key":"#$b6eb72a0f2f1e29f3d4","playlist":[{"url":"http://www.archive.org/download/ArmandSerranoInterview/armand-serrano-interview.mp3","autoPlay":false}],"clip":{"autoPlay":true},"canvas":{"backgroundColor":"0x000000","backgroundGradient":"none"},"plugins":{"audio":{"url":"http://www.archive.org/flow/flowplayer.audio-3.0.3-dev.swf"},"controls":{"playlist":false,"fullscreen":false,"gloss":"high","backgroundColor":"0x000000","backgroundGradient":"medium","sliderColor":"0x777777","progressColor":"0x777777","timeColor":"0xeeeeee","durationColor":"0x01DAFF","buttonColor":"0x333333","buttonOverColor":"0x505050"}},"contextMenu":[{"Listen+to+ArmandSerranoInterview+at+archive.org":"function()"},"-","Flowplayer 3.0.5"]}"></embed><br /><br />We had the great pleasure of interviewing <a href="http://www.armandserrano.com/">Armand Serrano</a> last month! Armand is an Art Director at <a href="http://www.sonypicturesanimation.com/">Sony Pictures Animation</a>. <div><br /></div><div>His film credits for Sony include recently completed work as Visual Development/Environmental Designer on <i>Surf's Up </i>(2007), <i>Open Season 2</i> (2009), <i>Cloudy With a Chance of Meatballs</i> (2009), <i>Hotel T.</i>, and<i> Arthur Christmas</i> (Sony/Aardman). </div><div><br /></div><div> We hope you all enjoy the interview! There's more to come!<div><br /></div></div>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-36512713.post-54020402618460677792010-01-01T21:50:00.009-07:002010-01-10T00:30:41.099-07:00BYU Animation Wins Two Student Emmies and Two Student Academy Awards<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhxadBIQkn-2nEfb-a148U7L3RaTjb4ZSP6PSbAlYO2vnMatOKYS3qvZPegQCdg4MuI_5DAAbTFa-LZuL7jjrDhpbQwoXCzpBa0kBRsH-2Nhc2L4SorqlOEhaQ-DEmqVdI3wA5/s1600-h/emmy2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 267px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhxadBIQkn-2nEfb-a148U7L3RaTjb4ZSP6PSbAlYO2vnMatOKYS3qvZPegQCdg4MuI_5DAAbTFa-LZuL7jjrDhpbQwoXCzpBa0kBRsH-2Nhc2L4SorqlOEhaQ-DEmqVdI3wA5/s400/emmy2.jpg" alt="" id="BLOGGER_PHOTO_ID_5422011772566384642" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnDKGnK06Qjtn3Z7vFEhTLKWlrsxuCwTBTDG6dV27CVZsXQeg_Jxc2Iap6sfCddlXYQFonmbA0oSeeLAkRzJ-uqPG8sCffW8oAzXB0JxQTd3X_jRgFyvfZFctT2dGVX5nKdouo/s1600-h/emmy.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 263px; height: 263px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnDKGnK06Qjtn3Z7vFEhTLKWlrsxuCwTBTDG6dV27CVZsXQeg_Jxc2Iap6sfCddlXYQFonmbA0oSeeLAkRzJ-uqPG8sCffW8oAzXB0JxQTd3X_jRgFyvfZFctT2dGVX5nKdouo/s400/emmy.jpg" alt="" id="BLOGGER_PHOTO_ID_5422011764822109730" border="0" /></a><br /><br /><br />BYU Animation has been in the entertainment industry news recently, most notably for the following awards:<br /><span style="font-size:130%;"><br /><span style="font-weight: bold;font-size:100%;" >2009 Awards for <span style="font-style: italic;">Pajama Gladiator</span></span></span><br />Glenn Harmon won the Gold Student Academy Award. Watch <a href="http://www.oscars.org/video/watch/36saa_animation_gold.html">his acceptance speech</a>.<br /><a href="http://www.emmysfoundation.org/sites/emmysfoundation.org/files/cta-wins.pdf">Ben Porter received a Student Emmy Award</a>.<br />See a clip from <span style="text-decoration: underline;"><span style="font-style: italic;"></span></span><a href="http://www.oscars.org/video/watch/36saa_pajamagladiator.html"><span style="font-style: italic;">Pajama Gladiator</span></a>.<br /><br /><span style="font-weight: bold;"></span><span style="font-style: italic;"></span><span style="font-size:130%;"><span style="font-weight: bold;font-size:100%;" >2009 Awards for <span style="font-style: italic;">Kites</span></span></span><br /><br />Jed Henry won the Bronze Student Academy Award.<br />Watch <a href="http://www.oscars.org/video/watch/36saa_animation_bronze.html">his acceptance speech</a>.<br /><br /><a href="http://www.emmysfoundation.org/image/cta7">Jordan Pack and James Jackson</a> received a Student Emmy Award<span style="font-style: italic;"><span style="font-style: italic;"></span></span><br />See a clip from <a href="http://www.oscars.org/video/watch/36saa_kites.html"><span style="font-style: italic;">Kites</span></a>.<span style="font-weight: bold;"></span><span style="font-style: italic;"><br /></span><span style="font-style: italic;"><span style="font-style: italic;"></span><br /><br /></span>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-36512713.post-5426234513679055092007-10-28T14:21:00.001-07:002010-01-10T00:30:22.085-07:00Jed Henry's Internship at Sony<span><span><div>Officially I guess it could be said I was an intern for Sony Animation. However, other than the paperwork it took to get me there, and the HR people who kindly oversaw my stay, my internship wasn't anything like the Pixar, Dreamworks, and Disney internships. I was the very first art/visual development intern Sony Animation had ever had (which isn't saying too much, since they've only been around for 2 films, <script><!-- D(["mb","\u003cspan style\u003d\"font-style:italic\"\>Open\nSeason\u003c/span\> and \u003cspan style\u003d\"font-style:italic\"\>Surf's Up\u003c/span\>.) \u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"That said, the only thing that really got me in was the private\ninterest of a few of the artists at Sony, mostly Marcelo Vignali. \nAbout one year ago, I decided to email Seth Hippen (BYU Animation\nalumnus who was at Sony at the time) and asked if he knew about\ninternships at Sony. Seth was in Sketchclub with Marcelo (a weekly\nFriday lunch sketch session that Sony employees do) so one Friday he\nasked Marcelo about it.\n\u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"Marcelo liked my work, particularly the image I pasted below. He\nsaid 'It shows that you're an idea guy. You took a familiar theme a\ngriffin, and put a cut little house cat twist to it.'\u003cbr\>\u003cbr\>"'Oh.' I said. \nI had no idea this had been the drawing he liked. But hey, I'll take\nwhat I can get, right?\n\u003c/div\>\n\u003cdiv\>\u003cimg height\u003d\"997\" width\u003d\"759\"\>\u003c/div\>\n\u003cdiv\>"Now I'll just cut to the chase and tell you what happened during my internship. \u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"About a week into the thing, I was bored as heck. Marcelo was on\nvacation, and none of the other artists knew what to do with me. So I\njust walked around and annoyed everybody. Then Richie Chavez, THE big\nguy in the studio, told me politely to find SOMETHING to do, and leave\nhis artists alone. I graciously apologized. Oh, and I got busted for\nwalking around barefoot.\n\u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"When Marcelo got back, he assigned me to work on character designs\nfor \u003cspan style\u003d\"font-style:italic\"\>Hotel Transylvania \u003c/span\>(don't worry, it's already been announced) which\nwas having some story problems, and was currently in the rewrite\nphase. This gave me a chance to play with the story as well as the\ndesigns.\n\u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"At first I just started pushing shapes around, trying to make a\nvisually appealing character. This alarmed Marcelo. It looked like he\nregretted bringing me out for a second, before he regained composure\nand said 'first you gotta think character, character, character, and\nthen design' (loose quote). He had me write whole scripts for how these\ncharacters would interact, who they were, what their hopes and fears\nand desires were, etc. That took about 2-3 weeks! ",1] ); //--></script><span style="font-style: italic;">Open Season</span> and <span style="font-style: italic;">Surf's Up</span>.)<br /><br /></div> <div> </div> <div>"That said, the only thing that really got me in was the private interest of a few of the artists at Sony, mostly Marcelo Vignali. About one year ago, I decided to email Seth Hippen (BYU Animation alumnus who was at Sony at the time) and asked if he knew about internships at Sony. Seth was in Sketchclub with Marcelo (a weekly Friday lunch sketch session that Sony employees do) so one Friday he asked Marcelo about it.<br /><br /></div> <div> </div> <div>"Marcelo liked my work, particularly the image I pasted below. He said 'It shows that you're an idea guy. You took a familiar theme a griffin, and put a cut little house cat twist to it.'<br /><br />"'Oh.' I said. I had no idea this had been the drawing he liked. But hey, I'll take what I can get, right?<br /><br /></div> <div><span><span><span><span><span><span><span><span><span><span><span><span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPZBHW8QNBpu2D1SC6x6RwZAry9qH7WLvpcXiAhxccrARbIh_HMeyBQo9RJbJ3lX-ho6s_TKHtFSrfTm3kYhi2lZ4GiQIYkE2Ga-OsxCcuoz-qT2nsl83IbzzkRXvOIjhjQ_XT/s1600-h/sketch143.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPZBHW8QNBpu2D1SC6x6RwZAry9qH7WLvpcXiAhxccrARbIh_HMeyBQo9RJbJ3lX-ho6s_TKHtFSrfTm3kYhi2lZ4GiQIYkE2Ga-OsxCcuoz-qT2nsl83IbzzkRXvOIjhjQ_XT/s400/sketch143.jpg" alt="" id="BLOGGER_PHOTO_ID_5126501838635143346" border="0" /></a><br /><br /></span></span></span></span></span></span></span></span></span></span></span></span></div> <div>"Now I'll just cut to the chase and tell you what happened during my internship.<br /><br /></div> <div> </div> <div>"About a week into the thing, I was bored as heck. Marcelo was on vacation, and none of the other artists knew what to do with me. So I just walked around and annoyed everybody. Then Richie Chavez, THE big guy in the studio, told me politely to find SOMETHING to do, and leave his artists alone. I graciously apologized. Oh, and I got busted for walking around barefoot.<br /><br /></div> <div> </div> <div>"When Marcelo got back, he assigned me to work on character designs for <span style="font-style: italic;">Hotel Transylvania </span>(don't worry, it's already been announced) which was having some story problems, and was currently in the rewrite phase. This gave me a chance to play with the story as well as the designs.<br /><br /></div> <div> </div> <div>"At first I just started pushing shapes around, trying to make a visually appealing character. This alarmed Marcelo. It looked like he regretted bringing me out for a second, before he regained composure and said 'first you gotta think character, character, character, and then design' (loose quote). He had me write whole scripts for how these characters would interact, who they were, what their hopes and fears and desires were, etc. That took about 2-3 weeks! <script><!-- D(["mb","\u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"After that, I had a really clear picture in my head of what shapes\nand designs would portray the characters' personalities. I drew up\nsome designs and presented them to all the big dogs at the studio: \nRichie Chavez, Marcleo Vignali, Sylvain Deboissey, Armand Serrano,\nMarcos Mateu, Joty Lang, Paul Lesaine. They said 'Good job, you nailed\nthese two characters, and the third one stinks.' Then Marcelo told\nme, 'Jed, you're our peer. You belong here with us.' I wept. Not\nreally.\n\u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"Sony has made me absolutely no offers whatsoever. More than anything, I got in contact with some great people.\u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"So here's what I learned in a nutshell:\u003c/div\>\n\u003cdiv\>\u003cbr\>"When you design ANYTHING, THINK FIRST!!!! Think about\ncharacter. Think about story. Think about what you can do visually to\ntell a deep and real story about real people (or animals, or cars, or\ntoasters etc). \u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"Let the pencil be your guide. While you're thinking, be drawing. \nYou will go through about a hundred drawings before you finally get\nto THE design. It might be the 100th drawing you do, or you might\ndiscover the first drawing nailed it. But until you hammer out about a\ngood number (maybe not 100. Maybe...15-30) you'll never know what\nmight have come off your pencil. Don't be afraid to throw the bad\nideas out. They might be pretty drawings, but are they good ideas? \u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"Marcelo told me, 'If you wanna be an artist, you gotta be unreasonable.' I'll explain what he meant. Life comes with it's own\nhierarchal list of demands. According to Marcelo (and I agree) these\ndemands are, in order of importance:\n\u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cul\>\u003cli\>Relationship with God\u003c/li\>\u003cli\>Family\u003c/li\>\u003cli\>Art\u003c/li\>\u003c/ul\>\n\n\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"'There you have it. So with spirituality and family coming before\nart, you gotta be unreasonable to make time for the art. Saturday\nmorning, you wanna sleep in. Tough. Get up and go paint, or draw, or\nsculpt. You think you're getting pretty good, so you stop keeping a\nsketchbook... think again. People who stop being hungry stagnate and\nfade away.' This is what Marcelo taught me.\n",1] ); //--></script></div> <div> </div> <div>"After that, I had a really clear picture in my head of what shapes and designs would portray the characters' personalities. I drew up some designs and presented them to all the big dogs at the studio: Richie Chavez, Marcleo Vignali, Sylvain Deboissey, Armand Serrano, Marcos Mateu, Joty Lang, Paul Lesaine. They said 'Good job, you nailed these two characters, and the third one stinks.' Then Marcelo told me, 'Jed, you're our peer. You belong here with us.' I wept. Not really. </div> <div> </div> <div>"Sony has made me absolutely no offers whatsoever. More than anything, I got in contact with some great people.<br /><br /></div> <div> </div> <div>"So here's what I learned in a nutshell:</div> <div><br />"When you design ANYTHING, THINK FIRST!!!! Think about character. Think about story. Think about what you can do visually to tell a deep and real story about real people (or animals, or cars, or toasters etc).<br /><br /></div> <div> </div> <div>"Let the pencil be your guide. While you're thinking, be drawing. You will go through about a hundred drawings before you finally get to THE design. It might be the 100th drawing you do, or you might discover the first drawing nailed it. But until you hammer out about a good number (maybe not 100. Maybe...15-30) you'll never know what might have come off your pencil. Don't be afraid to throw the bad ideas out. They might be pretty drawings, but are they good ideas? </div> <div> </div> <div>"Marcelo told me, 'If you wanna be an artist, you gotta be unreasonable.' I'll explain what he meant. Life comes with it's own hierarchal list of demands. According to Marcelo (and I agree) these demands are, in order of importance: </div> <div> </div> <ul><li>Relationship with God</li><li>Family</li><li>Art</li></ul> <div> </div> <div>"'There you have it. So with spirituality and family coming before art, you gotta be unreasonable to make time for the art. Saturday morning, you wanna sleep in. Tough. Get up and go paint, or draw, or sculpt. You think you're getting pretty good, so you stop keeping a sketchbook... think again. People who stop being hungry stagnate and fade away.' This is what Marcelo taught me. <script><!-- D(["mb","\u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"He also told me 'You, your body and your soul, who you are, is a\nmix of anything you've ever put into your mind and body. Just like\nathletes don't eat junk food, artists who make a positive influence in\nthe world don't take in junk media. Stay away from horror films. \nThey'll only corrode you. Stay away from inappropriate violence and\nlusty sex. All this will keep you from saying anything good through\nyour work, because there will be no good in you.' Marecelo is a really\ncool guy, by the way.\n\u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"He also told me his favorite artist is Van Gogh, because he painted\nthings from real life, like sorrow and worry and toil, as well as joy\nand comfort. He wasn't the greatest painter ever, but he had heart. \nHe stood out from many of his contemporaries, who painted very\nacademic, idealized, conventional parlor paintings that were intended\nto be more like wall ornaments than statements on life. \u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"What else...\u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"Ah! Who you know in this business is important, but it's not\neverything. When you leave a studio/project, all you can REALLY take\nwith you is your own skill, your own art. If you're a good person, and\na good artist, you'll have friends who can help you in a bind.\n\u003c/div\>\n\u003cdiv\> \u003c/div\>\n\u003cdiv\>"This is pretty much what I learned from my internship. You've sucked me dry. I've got nothing left."\u003c/div\>\u003cspan\>\n\u003cdiv\>\u003cbr\>Jed\u003c/div\>\u003c/span\>\u003cbr\>\u003cspan style\u003d\"font-weight:bold\"\>\u003cspan style\u003d\"font-weight:bold\"\>\u003cspan style\u003d\"font-weight:bold\"\>\u003cspan style\u003d\"font-weight:bold\"\>\u003cspan style\u003d\"font-weight:bold\"\>\u003cspan style\u003d\"font-weight:bold\"\>\n\n\n\n\n\n\n\n\u003c/span\>\u003c/span\>VIDEO TUTORIALS NOW AVAILABLE...AT LAST!!\u003cspan style\u003d\"font-weight:bold\"\> (\u003cspan style\u003d\"font-style:italic\"\>\u003cspan style\u003d\"font-style:italic\"\>\u003cspan style\u003d\"font-weight:bold\"\>LAS \u003c/span\>\u003c/span\>PINATAS\u003c/span\>\n\n\n\n\n\n\n\n AND \n\u003cspan style\u003d\"font-style:italic\"\>TURTLES\u003c/span\> AVAILABLE ALSO!)\u003c/span\>\u003cbr\>\u003cspan style\u003d\"font-weight:bold\"\>",1] ); //--></script></div> <div> </div> <div>"He also told me 'You, your body and your soul, who you are, is a mix of anything you've ever put into your mind and body. Just like athletes don't eat junk food, artists who make a positive influence in the world don't take in junk media. Stay away from horror films. They'll only corrode you. Stay away from inappropriate violence and lusty sex. All this will keep you from saying anything good through your work, because there will be no good in you.' Marecelo is a really cool guy, by the way.<br /><br /></div> <div> </div> <div>"He also told me his favorite artist is Van Gogh, because he painted things from real life, like sorrow and worry and toil, as well as joy and comfort. He wasn't the greatest painter ever, but he had heart. He stood out from many of his contemporaries, who painted very academic, idealized, conventional parlor paintings that were intended to be more like wall ornaments than statements on life.<br /><br /></div> <div> </div> <div>"What else...<br /><br /></div> <div> </div> <div>"Ah! Who you know in this business is important, but it's not everything. When you leave a studio/project, all you can REALLY take with you is your own skill, your own art. If you're a good person, and a good artist, you'll have friends who can help you in a bind.<br /><br /></div> <div> </div> <div>"This is pretty much what I learned from my internship. You've sucked me dry. I've got nothing left."</div></span></span>Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-36512713.post-1166751419161737882006-12-21T18:33:00.000-07:002006-12-21T18:36:59.170-07:00Pixar Storytelling<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/3904/2340/1600/home_pixar.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px;" src="http://photos1.blogger.com/blogger/3904/2340/1600/home_pixar.jpg" border="0" alt="" /></a><br />I saw these posts a long time ago and lost them. They are so important that they should never be lost, so I'll post links to them from here.<br /><br />Andrew Stanton Story Workshop<br /><a href="http://animationguildblog.blogspot.com/2006/10/screenwriting-expo-5-pixar.html">Part 1</a><br /><a href="http://animationguildblog.blogspot.com/2006/10/pixar-storytelling-2.html">Part 2</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-36512713.post-1161646163214785982006-10-23T16:28:00.001-07:002010-01-01T20:44:39.291-07:00The New SiteWelcome all to our blog.Unknownnoreply@blogger.com5